Whatever the reality, it is clear that these lights at least, are not at the same horizontal angle as the threshold. MSFS makes all these level with the runway threshold, leading to some very high poles below the lights, (as on the opposite end of this runway). They follow the slope at this end, which is fairly flat - foreshortening makes it look extreme, but in fact the difference between the 2 runway ends are less than 30ft. Notice the Approach lights on Leeds/Bradford. On the ground is a different matter - I’m certainly no fan of the sometimes random looking placement of the huge edge markers. I changed the lights to look more realistic. I do remember a landing light option adjustment on some plane that I downloaded (could have been payware). As I view them in spot view, I see these black squares covering the lights. They are at least mono directional where they need to be, and the overall feel from the air is not too terrible. I mean the landing lights on various planes. (EGNM) Note that the MSFS representation is indeed undulating, rather than the discrete slopes on the real thing.Īs for the lights. I remember RAF Ascension Island / Wideawake being a little worrying - note slope and volcano! (FHAW)Īnd this one looks a little ropey! It is Leeds Bradford Airport. Real runways tend to be engineered to be flat of course, but will contour over slopes as in the examples below. I wish all these things would be displayed correctly.I agree on the undulations. Light gun signals for no radio departures and arrivals would also be really cool! Turn on and set intensity by sequencing the radio ptt button. I think it would be a lot easier to add a property to the airport lights.These are the runway lighting elements Just add a value:centerAlwaysOn'TRUE' or 'FALSE'edgeAlwaysOn'TRUE' or 'FALSE'etc.Pilot or aircraft controlled lighting would require creating trigger event items, trigger event XML/BGL. Pilot controlled lighting, cool thing in the US at non towered airports. Tower personnel will set them to the lowest required intensity typically to prevent wear depending on the current visibility conditions (weather vs day vs night). There are also different intensity settings. On crosswind intensity of lights would intensify the more center you get to the runway. When flying downwind in the pattern for example you would see dim runway edge lights, you would see reil lights but no approach lights. Not a big blob as it right now.Īpproach lights are way too visible from distance and from every angle which is completely different in real life. Only on during the day when IFR conditions prevail and at night. It would be great if Beacons would be modeled right. I always had trouble seeing certain airport beacons like the one from KPWK, it depends many times from the direction and altitude you’re approaching. It would be better however to have the “real” look as the base. If the airport is completely surrounded by lights, it’s easier to find it by looking for the “void” in the city lights, not the other way around.įSX and Prepar3d had values in the CFG you could adjust for all the brightness and size of these lights, maybe something like that could be implemented here. Again, in real life, it is extremely difficult to pickup the runway lights, especially when you are approaching at an angle. This is especially true when viewed from the sides. This one is a little more subjective, and varies from airport to airport, but in my opinion, the runway edge lights are also too visible. You should really only see these once you get much closer, almost landing. I know in real life, that airport lights can be turned on/off by keying them with the microphone (a few quick clicks or something). The approach and REILs in return should only be visible from 3nm or under. The beacons should be the first thing you see, maybe at the same distance that you currently see the approach and REILs from. You would never be able to see these lights at that distance.Ĭonversely, have noticed that the airport beacons only become visible once you’re within 3nm of the airport. In the picture attached, the distance to that airport is over 20nm away (look just below the wing, can see the approach and REILs). In real life, it’s very difficult to find an airport, especially in cityscapes where there are a lot of lights. Shockwave 3D LightsTM REDUX cast realistic light out into 3D space, creating stunning visuals and a more immersive flying experience. Title says it all, breaking down the issues as follows:Īpproach and REIL lights are way too visible (bright) and visible from too far way.
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